Check Out Our STEAM Kits!
STEAM (Science, Technology, Engineering, Art, & Math) Kits for a range of ages are available for a three-week checkout period. There is a limit of three kits per card at time. The recommended ages are based on complexity, and we encourage parents and children to explore our STEAM Kits together.
We recently added some new kits to our collection, so check them out!
New! Amusement Park Engineer Kit (Ages 3+): Children can build and experiment with models of 20 structures and machines from the included storybook.
New! Boat Engineer Science Kit (Ages 3+): Build simple models of boats that actually float on water, making for fun and easy experiments around the sink or bathtub.
Science Laboratory Experiments (Ages 3+): This kit includes plastic tools for basic science experiments and a manual to get you started.
Monkey Math (Ages 4+): This balancing scale game is a hands-on way to learn addition.
Robot Turtles (Ages 4+): This game teaches kids the ins and outs of programming in a fun, tactile game with increasing levels of difficulty.
New! City Engineering and Design Building Set (Ages 5+): Your little engineers can create their own skyscrapers, cranes, bridges and more with this one-of-a-kind City Building Set.
Code & Go Robot Mouse (Ages 5+): Build your maze, and then use the coding cards to create a step-by-step path for the Programmable Robot Mouse.
New! Let’s Go Code! Activity Set (Ages 5+): Help your little learners learn early coding concepts in this engaging, non-digital game.
Brain Builders (Ages 7+): Train your brain to turn two-dimensional diagrams into three-dimensional objects with these special blocks and challenge cards.
New! Air + Water Power (Ages 8+): This kit allows you to build your own models powered by air and water pressure to learn about the laws of physics.
Catapults & Crossbows (Ages 8+): Build ten sleek, working models of catapults, crossbows, and trebuchets.
New! Electricity and Magnetism (Ages 8+): Conduct more than 60 electrifying experiments with circuits and magnetic contraptions to learn about electricity and magnetism, and how these two fundamental properties are closely related.
Snap Circuits Light (Ages 8+): Make real working circuits and devices with this hands-on introduction to electronics.
Wind Power Electricity Generating Turbines (Ages 8+): Build wind-powered generators to energize your electric vehicles and charge your rechargeable batteries.
Drone (Ages 12+) This kit includes the drone, transmitter, charger, and manual.